Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle, and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet.
Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games the software simulates real-car behavior (physics), while in others there are more forgiving physics.
With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks, to an import/tuner subculture, and street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.
Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.
Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit, the player can play as either the felon or the cop.[5] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[6] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle, the race ends.
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